![]() ![]() That is all well and good, but the game still needs to be fun and playable. ![]() The developers probably changed the controls (all analogue now) to make Lara more dynamic. Getting movement in the correct direction, with the correct action is tediously difficult. I've played a good few games in my time, but this was irritating. From the outset, in the first 'tutorial' style level, you learn that the controls are going to be a pig - and not just a bit. ![]() Control of Lara is now more difficult than ever. This suggests to me that there was something wrong with the old controls, and I think the popularity of the previous games shows that not to be true. The control system is again supposedly 'new and improved'. I love Tomb Raider because the girl has skills - she can jump, climb, roll, and combine all these moves into a graceful ballet as she overcomes obstacles in her path. Lara Croft can do amazing things with herself, as was so brilliantly displayed in the film, with the ample Ms Jolie in the role of our heroine. In short the AI leaves a lot to be desired, and is woefully inconsistent.Ĭontrol. You might have a conversation, say the wrong thing, and get shot. The new interactivity of the game means that the outcomes change as you talk to people - the route/plot is less defined than before, but not satisfyingly so. With new interactivity between characters, this has supposedly been enhanced. As seasoned gamers will know, much of the joy of Tomb Raider comes from solving the puzzles that emerge as you play - something that gets you thinking. The main evolution that Core, the games publishers, has tried to incorporate here is interactivity. Tomb Raider's association with the PlayStation has been a good one, but is this latest adventure going to a match made in heaven, or a flop?įrom the outset the delivery is good, as you would expect from something as enormous as Tomb Raider, and the graphics have that new edge you'd expect - the cut scenes are pretty good, if a little slow in loading and the actual in game graphics and sound are ok - the sound sometimes loses itself. Now the game now returns to a console near you, in this case the PS2. Three years have passed, during which time Lara has been a busy girl, and has always been somewhere, doing something, namely starring in the blockbuster movie. But surely Eidos as decided to end on a high note with the developers that brought us Lara? Knowing what Miss Croft has delivered in the past, gives the latest instalment - Lara Croft Tomb Raider: The Angel of Darkness a lot to live up to. When the news announces that Core Design is no longer the lead developer for the Lara Croft series something has to be up. ![]()
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